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Old May 13, 2005, 09:51 PM // 21:51   #1
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Default New patch

They just patched the game within the last half hour (it's 6pm EST on Friday here..) There's no info on the www.guildwars.com site as to changes, anyone know what's new?
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Old May 13, 2005, 10:04 PM // 22:04   #2
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Many new features, read this page.
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Old May 13, 2005, 10:05 PM // 22:05   #3
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I thought this was the 13th? Hes talking about today not the 11th.. I also noticed a new build today without any new information.
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Old May 13, 2005, 10:07 PM // 22:07   #4
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you must live in Australia .... and ... yesterday ... too...

... i think it's the 11th in australia yesterday...
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Old May 13, 2005, 10:10 PM // 22:10   #5
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You talking to me or THX?
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Old May 13, 2005, 10:11 PM // 22:11   #6
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yup...
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Old May 13, 2005, 10:19 PM // 22:19   #7
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Question

Quote:
Originally Posted by Ludic
They just patched the game within the last half hour (it's 6pm EST on Friday here..) There's no info on the www.guildwars.com site as to changes, anyone know what's new?
If they post some notes, could someone please copy and paste them here? I can't access www.guildwars.com from work...
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Old May 13, 2005, 10:21 PM // 22:21   #8
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It's probably nothing significant. I know someone who says he lost 12 thousand gold as his game crashed after storing some gold in his storage. Reconnected, and it was all gone...could be something related to that.
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Old May 13, 2005, 11:07 PM // 23:07   #9
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I don't know if this was with the update on Wednesday..but I believe Rinblade's have been renamed to 'ascalon razors' (At least, the Piken square collector one was. )
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Old May 13, 2005, 11:38 PM // 23:38   #10
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Today, Friday 13th [North America], (i'm saying the date, not trying to be spooky), there have been two updates that are not listed on the update site.

I believe this thread is asking what these updates are, not what the Wednesday 11th updates are. I would also like to know =)
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Old May 13, 2005, 11:43 PM // 23:43   #11
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One confirmed change:
-Markis in the Iron Mines mission is now a boss, he has the ranger aura and thus his elite ability is now threatened by the Capture Signet.
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Old May 14, 2005, 02:28 AM // 02:28   #12
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Quote:
Originally Posted by Ignotus
If they post some notes, could someone please copy and paste them here? I can't access www.guildwars.com from work...
Here is the list of changes for the two recent updates:

Update – Friday May 13

* Changed art on Celestial Sigils to distinguish them from runes. Celestial Sigils will now look like this in your inventory:



* Made minor balance changes to some desert areas and “Iron Mines of Moladune."

* Fixed miscellaneous rare crash bugs.


Update – Wednesday May 11

* Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, you’ll play on many different maps with many different victory conditions, and you’ll need to master all the maps to keep on winning.

* After each consecutive PvP victory, the game now displays the number of consecutive wins.

* A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.

* We retired the old “Dazed," “Shock Sniper," “Divine Healer.” and “Trapper” PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.

* You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.

* PvP-only characters can now access the account storage vault for free.

* Entering “The Underworld” now costs 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both maps have been significantly improved.

* New quests! In Post-Searing Ascalon: “The Weaver of Nebo” and “Iron Horse War Machine." In “The Fissure of Woe:” “Tower of Courage," “The Wailing Lord," “A Gift of Griffons," “Army of Darkness," “The Eternal Forgemaster," “Defend the Temple of War," and “Restore the Temple of War."

* Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.

* Increased drop rates for Uncommon and Rare items in Explorable Areas.

* Implemented various minor fixes and clarifications to existing quests.

* Implemented various tweaks to monster difficulty and loot balance.

* Added new boss monster encounters in the “Ring of Fire” area.

* Added new bonuses on certain collector and quest items.

* Instituted skill changes: “Watch Yourself!” correctly affects characters who were already affected by another instance of the skill. “Firestorm” now continues to cast even if the target enemy dies during spellcasting. We’ll revise other area-effect spells to work this way in future updates.

* The party window and account storage windows now correctly remember their position and size.

* There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.

* When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.

* Quest destination points now appear on both the Map Area and Map Travel windows.

* Most NPC text is now logged to the chat window, as well as being displayed in game.

* Implemented various minor fixes to UI.

* Fixed crafters recognizing high-level crafting items.

* Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.

* Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.

* Implemented fixes for miscellaneous rare crash bugs.

* Added the ability to change postal mailing address on account.

* Improved hardware compatibility.


I also noticed that now you can get Expert Salvage Kits and Runes of Holding (I think that's what it's called) a lot earlier. I've seen them on merchants in Piken Square and the Great North Wall.
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Old May 14, 2005, 03:34 AM // 03:34   #13
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Quote:
Originally Posted by spiritofcat
I also noticed that now you can get Expert Salvage Kits and Runes of Holding (I think that's what it's called) a lot earlier. I've seen them on merchants in Piken Square and the Great North Wall.
This occurred with the Wednesday patch. The earliest that I've seen them available is Sardelac Sanitarium. They aren't available in Ascalon City.
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Old May 14, 2005, 03:53 AM // 03:53   #14
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Quote:
Originally Posted by Ignotus
This occurred with the Wednesday patch. The earliest that I've seen them available is Sardelac Sanitarium. They aren't available in Ascalon City.
The Great Northern Wall is arguably closer than the Sanitarium since it is connected directly to Ascalon City, unlike the Sanitarium which has an EA between.
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Old May 14, 2005, 08:08 AM // 08:08   #15
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I liked it better when Arenas were 6v6. Other than that, it's a good update.
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Old May 14, 2005, 10:06 AM // 10:06   #16
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Quote:
Originally Posted by THX
Many new features, read this page.
Assuming you ment the May 13th update, 2 fixes and an additional graphic don't count as "many new features"
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Old May 16, 2005, 06:12 AM // 06:12   #17
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Question I see that post

PvP-only characters can now access the account storage vault for free.

Where exactly can they do that? Since PvP only characters can only be in arenas, Tomb, and guild hall... I have not seen Storage people in those locations...

EDIT: NVM I found it in tomb. TY...

But if it is there why not in the guild hall as well? Boy that would be nice...

Last edited by =HT=Ingram; May 16, 2005 at 06:17 AM // 06:17..
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